Computer Vision For Videogames (CV2)
News
The final program of the workshop is now available!
Welcome to the Second Workshop on Computer Vision for Videogames (CV2), organized in conjunction with CVPR 2025!
Our aim is to bring together people working in Computer Vision (CV) and, more broadly speaking, Artificial Intelligence (AI), to talk about the adoption of CV/AI methods for videogames, that represents a large market share within the entertainment industry and a crucial domain for AI research. Our workshop will cover various aspects of videogames development and consumption, ranging from game creation, game servicing, player experience management, bot creation, cheat detection, and human computer interaction mediated by multimodal large language models. We believe that focusing on CV for videogames can bring the related research together cohesively for the foreseeable impact on the gaming market. Therfore, we plan to prioritize submissions that are specifically devoted to the application of state-of-the-art CV/AI methods FOR videogames, while assigning a lower priority to the submissions related to treating video games as test environments for CV/AI methods. We also intend to favor the presentation of novel datasets that can inspire further research in this field.
The committee and keynotes includes a diverse group of researchers across different geographical areas (USA, EU, Asia), from both industry (NVIDIA, Activision, Blockade Labs, Microsoft, Snap, Roblox) and academia (Universities of Trento, Malta), and different research experience (from recently-graduated PhD students to full professors and managers). We intend to promote cross-disciplinary and diverse backgrounds not only within the members of the organizing committee, but also in the list of topics covered by the workshop.